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Big Nate: The Crowd Goes Wild!
Grade Levels: 3-7
Curriculum Connections: English Language Arts, Art
Play ball! When sixth-grader Nate Wright and his friends suit up for basketball, baseball, and soccer, there are bound to be highs, lows, wins, losses—and humor. Students can cheer Nate on as they examine the culture of sports through vocabulary, creative writing, and class discussion.
Big Nate Makes the Grade
Grade Levels: 3-7
Curriculum Connections: English Language Arts, Art, Social Studies
Nate Wright is known to his pals and teachers for many things, including his penchant for mischief and his school record for detentions. The school life of Nate, his pals, his rivals, and his long-suffering teachers are recounted in hilarious detail and can inspire students to create their own school stories.
Big Nate: The Crowd Goes Wild!
Grade Levels: 3-5
Curriculum Connections: English Language Arts
Students identify and discuss idioms used in Big Nate: The Crowd Goes Wild! Then they learn about the use of text in comics and create their own four-panel comics featuring idioms.
Big Nate: Welcome to My World
Grade Levels: 3-5
Curriculum Connections: English Language Arts
Students will identify and analyze word choice in Big Nate: Welcome to My World, then work in groups to create word-meaning gradients. Students will then create individual word-choice gradients detailing shades of meaning. Finally, students will write descriptive paragraphs about selected Big Nate cartoons using what they have learned about word choice.
Big Nate: Thunka, Thunka, Thunka
Grade Levels: 3-5
Curriculum Connections: English Language Arts
Students will read Big Nate: Thunka, Thunka, Thunka and create lists of characters and their major traits. Each student will then choose his or her two favorite characters and fill in a Venn diagram to compare and contrast the characters. Finally, each student will write a compare-and-contrast paragraph about the two characters he or she chose.
Trapped in a Video Game: Return to Doom Island
Grade Levels: 3-5
Curriculum Connections: English Language Arts, Science, Programming
As students experience experience cover-to-cover adventure with Trapped in a Video Game: Return to Doom Island, these guided activities will make language arts, science, and computer programming just as fun and accessible as a video game.
Trapped in a Video Game: Robots Revolt
Grade Levels: 3-5
Curriculum Connections: English Language Arts, Science, Programming
As students experience experience cover-to-cover adventure with Trapped in a Video Game: Robots Revolt, these guided activities will make language arts, science, and computer programming just as fun and accessible as a video game.
Trapped in a Video Game: The Invisible Invasion
Grade Levels: 3-5
Curriculum Connections: English Language Arts, Science, Programming
As students experience experience cover-to-cover adventure with Trapped in a Video Game: The Invisible Invasion, these guided activities will make language arts, science, and computer programming just as fun and accessible as a video game.
Trapped in a Video Game
Grade Levels: 3-5
Curriculum Connections: English Language Arts, Science, Programming
As students experience experience cover-to-cover adventure with Trapped in a Video Game, these guided activities will make language arts, science, and computer programming just as fun and accessible as a video game.
Stinky Cecil in Operation Pond Rescue
Grade Levels: 3-5
Curriculum Connections: Science
Students will read Stinky Cecil in Operation Pond Rescue and discuss the food web and habitat of Cecil’s pond. Then, they will do research on the pond’s inhabitants and create posters to show what they have learned about the ecosystem.
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