Resources2020-03-16T19:10:10+00:00

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Big Nate Makes the Grade

Grade Levels: 3-7
Curriculum Connections: English Language Arts, Art, Social Studies

Nate Wright is known to his pals and teachers for many things, including his penchant for mischief and his school record for detentions. The school life of Nate, his pals, his rivals, and his long-suffering teachers are recounted in hilarious detail and can inspire students to create their own school stories.

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Big Nate: The Crowd Goes Wild!

Grade Levels: 3-5
Curriculum Connections: English Language Arts

Students identify and discuss idioms used in Big Nate: The Crowd Goes Wild! Then they learn about the use of text in comics and create their own four-panel comics featuring idioms.

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Big Nate: Welcome to My World

Grade Levels: 3-5
Curriculum Connections: English Language Arts

Students will identify and analyze word choice in Big Nate: Welcome to My World, then work in groups to create word-meaning gradients. Students will then create individual word-choice gradients detailing shades of meaning. Finally, students will write descriptive paragraphs about selected Big Nate cartoons using what they have learned about word choice.

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Big Nate: Thunka, Thunka, Thunka

Grade Levels: 3-5
Curriculum Connections: English Language Arts

Students will read Big Nate: Thunka, Thunka, Thunka and create lists of characters and their major traits. Each student will then choose his or her two favorite characters and fill in a Venn diagram to compare and contrast the characters. Finally, each student will write a compare-and-contrast paragraph about the two characters he or she chose.

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Trapped in a Video Game: Return to Doom Island

Grade Levels: 3-5
Curriculum Connections: English Language Arts, Science, Programming

As students experience experience cover-to-cover adventure with Trapped in a Video Game: Return to Doom Island, these guided activities will make language arts, science, and computer programming just as fun and accessible as a video game.

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Trapped in a Video Game: Robots Revolt

Grade Levels: 3-5
Curriculum Connections: English Language Arts, Science, Programming

As students experience experience cover-to-cover adventure with Trapped in a Video Game: Robots Revolt, these guided activities will make language arts, science, and computer programming just as fun and accessible as a video game.

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Trapped in a Video Game: The Invisible Invasion

Grade Levels: 3-5
Curriculum Connections: English Language Arts, Science, Programming

As students experience experience cover-to-cover adventure with Trapped in a Video Game: The Invisible Invasion, these guided activities will make language arts, science, and computer programming just as fun and accessible as a video game.

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Trapped in a Video Game

Trapped in a Video Game

Grade Levels: 3-5
Curriculum Connections: English Language Arts, Science, Programming

As students experience experience cover-to-cover adventure with Trapped in a Video Game, these guided activities will make language arts, science, and computer programming just as fun and accessible as a video game.

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Stinky Cecil in Operation Pond Rescue

Stinky Cecil in Operation Pond Rescue

Grade Levels: 3-5
Curriculum Connections: Science

Students will read Stinky Cecil in Operation Pond Rescue and discuss the food web and habitat of Cecil’s pond. Then, they will do research on the pond’s inhabitants and create posters to show what they have learned about the ecosystem.

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Stinky Cecil in Terrarium Terror

Stinky Cecil in Terrarium Terror

Grade Levels: 3-5
Curriculum Connections: Science

Students will read Stinky Cecil in Terrarium Terror and cite text evidence of the structural adaptations of the character Nesbit the chameleon. Students will then use this evidence to make predictions about the chameleon’s natural environment. Finally, each student will research the structural adaptations of an animal of his or her choosing and create a visual product (advertisement, infographic, comic, video, etc.) based on his or her research.

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