The Teaching Guide that Pairs with Any Big Nate Book!
Any BIG NATE book can be paired with this teaching guide providing a sneaky way to engage students in language arts lessons.
Nate Wright is known to his pals and teachers for many things, including his penchant for mischief and his school record for detentions. The school life of Nate, his pals, his rivals, and his long-suffering teachers are experienced in hilarious detail in every book of the long-running, best-loved series by Lincoln Peirce.
Archibald Finch and the Lost Witches— Teaching Guide
Archibald Finch has just moved with his family into his grandma’s old manor. While he’s exploring his strange, new home, he discovers an ancient globe that catapults him into a lost world. Lemurea, an ancient land of the Middle Ages is filled with exceptional creatures and magical beings in the midst of a fierce battle. Allied with witches, Archibald struggles to survive this unwanted adventure of a lifetime. In his pursuit to find a way home, he discovers the true meaning of friendship, courage, and growing up. This epic tale pairs with the teaching guide that includes pre-reading and post-reading sections, thought-provoking discussion points, and engaging activities making classroom lessons, book clubs, and family reading time magical.
Call Me Athena: Girl from Detroit is an enchanting novel in verse capturing one young woman’s struggle for independence, equality, and identity as the daughter of Greek and French immigrants in tumultuous 1930s Detroit. The story follows Mary as the American-born daughter of Greek and French immigrants living in Detroit in the 1930s, creating a historically accurate portrayal of life as an immigrant during the Great Depression, hunger strikes, and violent riots. The reading and discussion guide provides a richer immersive experience for students through key questions, discussion prompts and activities and discussion.
The Secret Garden: A Graphic Novel — Teaching Guide
Grades: 3 – 6 Curriculum Connections: Literature
Green-growing secrets and powerful magic await you at Misselthwaite Manor in The Secret Garden: A Graphic Novel, a bewitching and vivid adaptation of Frances Hodgson Burnett’s beloved tale. True to the spirit of Burnett’s work, this graphic novel can be used an engaging introduction to the classic story, read alongside it for deeper understanding, or analyzed afterward to compare and contrast. This adaptation has been created for a modern audience to provide greater historical context and information on Colonial India in the early 20th Century to best reflect the world beyond the enchanting walls of the titular garden.
Gallop into the magical world of Soul Riders, based on the hit game Star Stable, in which everyone can be the hero of their own story! As you ready Soul Riders: Jorvik Calling, use this curriculum-flexible guide to start conversations about character traits, narrative arcs, and story techniques such as the use of metaphor, simile, setting, and mythology to bring the island of Jorvik to life for tween readers. Then take the reins of destiny yourself with creative writing prompts and activities! Learn how to draw your own Soul Riders symbol, discover your magic power, and craft a journey just as exciting and meaningful as that found in the Soul Riders trilogy. Perfect for classroom discussions, after-school activities, and/or family reading time.
Shape and animal recognition… with a twist! Each page of Can You See Me? contains an illustration of an animal made up entirely of equilateral triangles. In this guided reading activity, parents and teachers and search each colorful spread, reading each clue together, and seeking the creature hidden in plain sight! But be ready… because the young people will likely see the animal before adults do! Developed by the creators, this guided reading activity includes samples from the book for classrooms and families to enjoy together, as well as tie-in crafts for kids to create their own art!
Grades: 3 – 5 Curriculum Connections: Math and Science
The Diary of an 8-Bit Warrior world of Minecraftia holds unlimited opportunities for students to practice and apply math skills. From multiplication and division with crafting to perimeter, area, and volume with building, students can create their own math challenges and invite other students to solve them. Includes worksheets, answer keys, and real-world science lesson tie-ins.
Grades: 2 – 5 Curriculum Connections: English Language Arts — Writing and Comprehension
Make learning fun with this easy-to-use Diary of an 8-Bit Warrior teaching guide! With lessons on genre, character, descriptive imagery, as well as creative writing prompts, help Minecraft fans build a love of reading! Inspired by the hit series Diary of an 8-Bit Warrior, the unofficial Minecraft novels that have captured the imaginations of middle-grade readers everywhere. After you read, have students tell their own stories with a Narrative Writing Card Game and story map!
Make learning fun with this easy-to-use Diary of an 8-Bit Warrior teaching guide! With lessons on art, architecture, and engineering, Minecraft fans will bring their creativity to life, and learn a lot along the way.
These student pages provide different challenges in drawing and rendering. “Create a Minecraft Self-Portrait,” page 3, gives students tips on using the squares-only style of Minecraft to create a self-portrait. “Drawing for Engineering,” page 4, gives students examples from the Diary of an 8-Bit Warrior books of a diagram, a floor plan, and a rendering, and provides grid paper for them to try their hand.
Grade Levels: K-2, 3-5 Curriculum Connections: STEM, Space Science, Engineering, Language Arts
From Peanuts Worldwide, in partnership with NASA: “This year marks the 50th anniversary of Apollo 10, the NASA mission that made Charlie Brown and Snoopy part of the U.S. space program when their names were used as call signs for the command and lunar landing modules. Now NASA and the Peanuts gang are teaming up again to help students explore the history of space flight and the amazing technologies NASA will use to land astronauts on Mars. With separate activity sets for grades K-2 and 3-5, this program is sure to boost your students’ STEM skills as they imagine themselves part of the Peanuts space corps!”