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Trapped in a Video Game 5 Teaching Guide

Trapped in a Video Game: The Final Boss

Grade Levels: 3-5
Curriculum Connections: English Language Arts, Science, Programming

As students experience experience cover-to-cover adventure with Trapped in a Video Game: The Final Boss, these guided activities will make language arts, science, and computer programming just as fun and accessible as a video game.

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Big Nate: Say Good-bye to Dork City

Grade Levels: 3-5
Curriculum Connections: English Language Arts

Students will analyze the actions and motivations of several characters in Big Nate: Say Good-Bye to Dork City. Students will then write and draw comics showing their own motivations and actions in real life situations.

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Big Nate: I Can’t Take It!

Grade Levels: 3-5
Curriculum Connections: English Language Arts

Life can be stressful for Nate Wright. At school, Mrs. Godfrey makes every day a nightmare. At home, he’s stuck between Ellen, his incredibly annoying older sister, and Dad, perhaps the most clueless parent of all time. And don’t get him started on Gina, the ultimate teacher’s pet, or Artur, the unassuming exchange student who bests him at every turn. It’s enough to make even a can-do kid like Nate scream: “I CAN’T TAKE IT!”

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Big Nate: The Crowd Goes Wild!

Grade Levels: 3-7
Curriculum Connections: English Language Arts

Two heads are better than one, except when they’re crashing into each other! But that won’t prevent Big Nate and his pals from hatching great ideas for fun. Nate Wright is a wisecracking eleven-year-old who knows he’s destined for greatness—he’s a sixth-grade chess prodigy, a self-described genius, and the all-time record holder for detentions in school history. He’s often in hot water with his teachers and classmates, but Nate’s winning personality and can-do attitude always make him a big hit with readers.

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Big Nate: The Crowd Goes Wild!

Grade Levels: 3-7
Curriculum Connections: English Language Arts, Art

Play ball! When sixth-grader Nate Wright and his friends suit up for basketball, baseball, and soccer, there are bound to be highs, lows, wins, losses—and humor. Students can cheer Nate on as they examine the culture of sports through vocabulary, creative writing, and class discussion.

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Big Nate Makes the Grade

Grade Levels: 3-7
Curriculum Connections: English Language Arts, Art, Social Studies

Nate Wright is known to his pals and teachers for many things, including his penchant for mischief and his school record for detentions. The school life of Nate, his pals, his rivals, and his long-suffering teachers are recounted in hilarious detail and can inspire students to create their own school stories.

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Big Nate: The Crowd Goes Wild!

Grade Levels: 3-5
Curriculum Connections: English Language Arts

Students identify and discuss idioms used in Big Nate: The Crowd Goes Wild! Then they learn about the use of text in comics and create their own four-panel comics featuring idioms.

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Big Nate: Welcome to My World

Grade Levels: 3-5
Curriculum Connections: English Language Arts

Students will identify and analyze word choice in Big Nate: Welcome to My World, then work in groups to create word-meaning gradients. Students will then create individual word-choice gradients detailing shades of meaning. Finally, students will write descriptive paragraphs about selected Big Nate cartoons using what they have learned about word choice.

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Big Nate: Thunka, Thunka, Thunka

Grade Levels: 3-5
Curriculum Connections: English Language Arts

Students will read Big Nate: Thunka, Thunka, Thunka and create lists of characters and their major traits. Each student will then choose his or her two favorite characters and fill in a Venn diagram to compare and contrast the characters. Finally, each student will write a compare-and-contrast paragraph about the two characters he or she chose.

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Trapped in a Video Game: Return to Doom Island

Grade Levels: 3-5
Curriculum Connections: English Language Arts, Science, Programming

As students experience experience cover-to-cover adventure with Trapped in a Video Game: Return to Doom Island, these guided activities will make language arts, science, and computer programming just as fun and accessible as a video game.

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