The Secret Garden: A Graphic Novel — Teaching Guide

Grades: 3 – 6
Curriculum Connections: Literature

Green-growing secrets and powerful magic await you at Misselthwaite Manor in The Secret Garden: A Graphic Novel, a bewitching and vivid adaptation of Frances Hodgson Burnett’s beloved tale. True to the spirit of Burnett’s work, this graphic novel can be used an engaging introduction to the classic story, read alongside it for deeper understanding, or analyzed afterward to compare and contrast. This adaptation has been created for a modern audience to provide greater historical context and information on Colonial India in the early 20th Century to best reflect the world beyond the enchanting walls of the titular garden.

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Soul Riders: Jorvik Calling — Teaching Guide

Grades: 5 – 8
Curriculum Connections: Literature, Creative Writing

Gallop into the magical world of Soul Riders, based on the hit game Star Stable, in which everyone can be the hero of their own story! As you ready Soul Riders: Jorvik Calling, use this curriculum-flexible guide to start conversations about character traits, narrative arcs, and story techniques such as the use of metaphor, simile, setting, and mythology to bring the island of Jorvik to life for tween readers. Then take the reins of destiny yourself with creative writing prompts and activities! Learn how to draw your own Soul Riders symbol, discover your magic power, and craft a journey just as exciting and meaningful as that found in the Soul Riders trilogy. Perfect for classroom discussions, after-school activities, and/or family reading time.

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Can You See Me?: Teaching Guide

Grades: K – 2
Curriculum Connections: Literacy

Shape and animal recognition… with a twist! Each page of Can You See Me? contains an illustration of an animal made up entirely of equilateral triangles. In this guided reading activity, parents and teachers and search each colorful spread, reading each clue together, and seeking the creature hidden in plain sight! But be ready… because the young people will likely see the animal before adults do! Developed by the creators, this guided reading activity includes samples from the book for classrooms and families to enjoy together, as well as tie-in crafts for kids to create their own art!

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Diary of an 8-Bit Warrior: Math and Science

Grades: 3 – 5
Curriculum Connections: Math and Science

The Diary of an 8-Bit Warrior world of Minecraftia holds unlimited opportunities for students to practice and apply math skills. From multiplication and division with crafting to perimeter, area, and volume with building, students can create their own math challenges and invite other students to solve them. Includes worksheets, answer keys, and real-world science lesson tie-ins.

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Diary of an 8-Bit Warrior: English Language Arts

Grades: 2 – 5
Curriculum Connections: English Language Arts — Writing and Comprehension

Make learning fun with this easy-to-use Diary of an 8-Bit Warrior teaching guide! With lessons on genre, character, descriptive imagery, as well as creative writing prompts, help Minecraft fans build a love of reading! Inspired by the hit series Diary of an 8-Bit Warrior, the unofficial Minecraft novels that have captured the imaginations of middle-grade readers everywhere. After you read, have students tell their own stories with a Narrative Writing Card Game and story map!

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Diary of an 8-Bit Warrior: Arts and Architecture

Grades: 2 – 5
Curriculum Connections: Arts, Architecture, Engineering

Make learning fun with this easy-to-use Diary of an 8-Bit Warrior teaching guide! With lessons on art, architecture, and engineering, Minecraft fans will bring their creativity to life, and learn a lot along the way.

These student pages provide different challenges in drawing and rendering. “Create a Minecraft Self-Portrait,” page 3, gives students tips on using the squares-only style of Minecraft to create a self-portrait. “Drawing for Engineering,” page 4, gives students examples from the Diary of an 8-Bit Warrior books of a diagram, a floor plan, and a rendering, and provides grid paper for them to try their hand.

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Peanuts and NASA

Grade Levels: K-2, 3-5
Curriculum Connections: STEM, Space Science, Engineering, Language Arts

From Peanuts Worldwide, in partnership with NASA: “This year marks the 50th anniversary of Apollo 10, the NASA mission that made Charlie Brown and Snoopy part of the U.S. space program when their names were used as call signs for the command and lunar landing modules. Now NASA and the Peanuts gang are teaming up again to help students explore the history of space flight and the amazing technologies NASA will use to land astronauts on Mars. With separate activity sets for grades K-2 and 3-5, this program is sure to boost your students’ STEM skills as they imagine themselves part of the Peanuts space corps!”

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Trapped in a Video Game 5 Teaching Guide

Trapped in a Video Game: The Final Boss

Grade Levels: 3-5
Curriculum Connections: English Language Arts, Science, Programming

As students experience experience cover-to-cover adventure with Trapped in a Video Game: The Final Boss, these guided activities will make language arts, science, and computer programming just as fun and accessible as a video game.

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Big Nate: Say Good-bye to Dork City

Grade Levels: 3-5
Curriculum Connections: English Language Arts

Students will analyze the actions and motivations of several characters in Big Nate: Say Good-Bye to Dork City. Students will then write and draw comics showing their own motivations and actions in real life situations.

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Big Nate: I Can’t Take It!

Grade Levels: 3-5
Curriculum Connections: English Language Arts

Life can be stressful for Nate Wright. At school, Mrs. Godfrey makes every day a nightmare. At home, he’s stuck between Ellen, his incredibly annoying older sister, and Dad, perhaps the most clueless parent of all time. And don’t get him started on Gina, the ultimate teacher’s pet, or Artur, the unassuming exchange student who bests him at every turn. It’s enough to make even a can-do kid like Nate scream: “I CAN’T TAKE IT!”

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